﻿A:@0.033676:0.200044:0.052472:0.200044:0.052472:0.175829:0.033676:0.175829:0.000000
 Discuss the questions with a partner. :@0.052472:0.199169:0.420777:0.199169:0.420777:0.179797:0.052472:0.179797:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
1.  Are you a gamer?:@0.057417:0.224214:0.241962:0.224214:0.241962:0.205023:0.057417:0.205023:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
2. Which console do you usually play on?:@0.057417:0.245880:0.431190:0.245880:0.431190:0.226689:0.057417:0.226689:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
3. What games do you enjoy playing? Why?:@0.057417:0.267546:0.453561:0.267546:0.453561:0.248355:0.057417:0.248355:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
a.:@0.099371:0.413051:0.115192:0.413051:0.115192:0.393860:0.099371:0.393860:0.000000:0.000000
b.:@0.265240:0.414228:0.280478:0.414228:0.280478:0.395036:0.265240:0.395036:0.000000:0.000000
c.:@0.428737:0.414228:0.442708:0.414228:0.442708:0.395036:0.428737:0.395036:0.000000:0.000000
d.:@0.592314:0.414831:0.608155:0.414831:0.608155:0.395640:0.592314:0.395640:0.000000:0.000000
e.:@0.767309:0.411784:0.781924:0.411784:0.781924:0.392592:0.767309:0.392592:0.000000:0.000000
Hypotenuse:@0.177731:0.550329:0.252405:0.506188:0.238478:0.492917:0.163804:0.537057:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
Adjacent:@0.206303:0.618385:0.275399:0.618385:0.275399:0.601602:0.206303:0.601602:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
90 degrees:@0.358579:0.603119:0.398927:0.603119:0.398927:0.595184:0.358579:0.595184:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
érighté angle:@0.354287:0.611041:0.403025:0.611041:0.403025:0.603106:0.354287:0.603106:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
(alpha):@0.181709:0.586371:0.207147:0.586371:0.207147:0.578436:0.181709:0.578436:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
(beta):@0.299171:0.505343:0.320730:0.505343:0.320730:0.497408:0.299171:0.497408:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
Opposite:@0.353114:0.506531:0.353114:0.562752:0.376611:0.562752:0.376611:0.506531:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
sin(angle) = opposite / hypotenuse:@0.147149:0.662448:0.391642:0.662448:0.391642:0.647269:0.147149:0.647269:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
cos(angle) = adjacent / hypotenuse:@0.147149:0.701342:0.393425:0.701342:0.393425:0.686163:0.147149:0.686163:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
tan(angle) = opposite / adjacent:@0.147149:0.739819:0.371670:0.739819:0.371670:0.724641:0.147149:0.724641:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
angle = arcsin (opposite / hypotenuse):@0.136503:0.809850:0.394527:0.809850:0.394527:0.795293:0.136503:0.795293:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
angle  = arccos (adjacent / hypotenuse):@0.136503:0.847152:0.399561:0.847152:0.399561:0.832594:0.136503:0.832594:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
angle  = arctan (opposite / adjacent):@0.136503:0.884053:0.379261:0.884053:0.379261:0.869496:0.136503:0.869496:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
B :@0.498432:0.200044:0.524238:0.200044:0.524238:0.175829:0.498432:0.175829:0.000000:0.000000
Read the text and match the words :@0.522175:0.199169:0.874717:0.199169:0.874717:0.179797:0.522175:0.179797:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
in bold to each image.:@0.522175:0.217274:0.741314:0.217274:0.741314:0.197902:0.522175:0.197902:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
Did  you  know that trigonometry  is :@0.519642:0.484234:0.870747:0.484234:0.870747:0.465043:0.519642:0.465043:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
essential  in creating  video games? :@0.519642:0.502340:0.870743:0.502340:0.870743:0.483148:0.519642:0.483148:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
For example, in a 3D :@0.519642:0.520445:0.725618:0.520445:0.725618:0.501253:0.519642:0.501253:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
shoot  ‘em up:@0.727166:0.520626:0.858618:0.520626:0.858618:0.501253:0.727166:0.501253:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
, :@0.858618:0.520445:0.870761:0.520445:0.870761:0.501253:0.858618:0.501253:0.000000:0.000000
game designers  use trigonometry to :@0.519642:0.538550:0.870741:0.538550:0.870741:0.519358:0.519642:0.519358:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
help the characters  move and, as :@0.519642:0.556655:0.870773:0.556655:0.870773:0.537463:0.519642:0.537463:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
video games have become more and :@0.519642:0.574760:0.870741:0.574760:0.870741:0.555569:0.519642:0.555569:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
more realistic, it’s  also important  for :@0.519642:0.592865:0.870765:0.592865:0.870765:0.573674:0.519642:0.573674:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
calculating the  speed and :@0.519642:0.610970:0.778350:0.610970:0.778350:0.591779:0.519642:0.591779:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
distance:@0.782849:0.611151:0.862476:0.611151:0.862476:0.591779:0.782849:0.591779:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
 :@0.862476:0.610970:0.870759:0.610970:0.870759:0.591779:0.862476:0.591779:0.000000
an  object is moving. However, even :@0.519642:0.629075:0.870757:0.629075:0.870757:0.609884:0.519642:0.609884:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
the  first  simpler 2D games  needed :@0.519642:0.647181:0.870739:0.647181:0.870739:0.627989:0.519642:0.627989:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
trigonometry to be effective, like Pong :@0.519642:0.665286:0.870724:0.665286:0.870724:0.646094:0.519642:0.646094:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
back in the 70s.:@0.519642:0.683391:0.662051:0.683391:0.662051:0.664199:0.519642:0.664199:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
When  you  see the characters on a :@0.519642:0.705057:0.870755:0.705057:0.870755:0.685865:0.519642:0.685865:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
2D :@0.519642:0.723162:0.552007:0.723162:0.552007:0.703970:0.519642:0.703970:0.000000:0.000000:0.000000
grid:@0.551686:0.723343:0.590042:0.723343:0.590042:0.703970:0.551686:0.703970:0.000000:0.000000:0.000000:0.000000
, it’s easy to plot their position :@0.590042:0.723162:0.870769:0.723162:0.870769:0.703970:0.590042:0.703970:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
on the  x and  y axis to calculate :@0.519642:0.741267:0.870755:0.741267:0.870755:0.722076:0.519642:0.722076:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
the distance  between them,  using :@0.519642:0.759372:0.870747:0.759372:0.870747:0.740181:0.519642:0.740181:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
Pythagorean Theorem:@0.519642:0.777658:0.742201:0.777658:0.742201:0.758286:0.519642:0.758286:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
. When  you :@0.742201:0.777477:0.870759:0.777477:0.870759:0.758286:0.742201:0.758286:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
know the distances, you can then look :@0.519642:0.795582:0.870767:0.795582:0.870767:0.776391:0.519642:0.776391:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
at the :@0.519642:0.813687:0.581800:0.813687:0.581800:0.794496:0.519642:0.794496:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
angle:@0.581800:0.813869:0.635193:0.813869:0.635193:0.794496:0.581800:0.794496:0.000000:0.000000:0.000000:0.000000:0.000000
.:@0.635193:0.813687:0.638972:0.813687:0.638972:0.794496:0.635193:0.794496:0.000000
44:@0.035955:0.961019:0.060843:0.961019:0.060843:0.941646:0.035955:0.941646:0.000000:0.000000
Module 1 - :@0.111291:0.959327:0.216429:0.959327:0.216429:0.940136:0.111291:0.940136:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
CLIL :@0.216429:0.959508:0.264053:0.959508:0.264053:0.940136:0.216429:0.940136:0.000000:0.000000:0.000000:0.000000:0.000000
MUESTRA EDITORIAL:@0.248624:0.946277:0.888601:0.114341:0.744192:0.051768:0.104215:0.883703:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000
 Muestra editorial solo para fines didácticos – Prohibida su venta:@0.095137:0.659264:0.095137:0.341881:0.077090:0.341881:0.077090:0.659264:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000:0.000000